Showing posts with label history. Show all posts
Showing posts with label history. Show all posts

Sunday, November 18, 2012

Finding Editors

I know this was probably a post before much earlier back when I finished the Masquerade book, but I'm in need of editors. Not for the 49 chapter Masquerade book, though to be honest if you're interested I'll gladly take your help.

No, I need editors for the different writings I need to do to make both the game and the Kickstarter work.

The press release I've written for the Masquerade project has been written up and I've shown it to one person, my mom. Not that I want to insult my mother, but I definitely need more eyes to take a look at this considering this is what's going to grab the attention of blogs and newspapers. I've never written a press release after all, every pair of eyes that look at it will help with making sure I do this right.

The other thing I've off editing is the rulebook. If you check this link (http://michaelbujtas.files.wordpress.com/2012/10/masqueraderulebook2-0.pdf) you can see the most recent version of the rulebook so far.

So, is anyone reading this interested in doing some editing? You'll get a sneak peak on everything I'm working on so far. Just give me an email at michaelbujtas@gmail.com or comment on the page and I'll get right back to you.

Have a good Thanksgiving! Fill up on turkey.

Monday, September 17, 2012

Gunter Newgate: A Character Study

This is a new little featured I'd like to add to the blog about a popular figure in the card game and one of the main characters in the book, Captain Gunter Newgate.

In both the card game and the book, Newgate is a powerhouse and a badass in every sense of the word (if you excuse the slang). Originally for the design, I had planned for him to be this middle aged man who could kick your butt in a second despite his age. I had been reading a lot of the manga One Piece at the time and one of the characters, Edward Newgate, served as an inspiration for Gunter's last name. As for the name Gunter, that was simply an old fashioned name that I thought was fitting for someone with that much strength. If I ever have two boys when I have children, I'd name the second one Gunter.

I wanted Gunter to have this presence whenever he joined the field in the card game, but I also wanted him to be honored bound to the King. In the Masquerade book, I explore this concept a bit further as well as his past as a soldier. Not wishing to spoil anything, in the book Newgate is one of the main characters (the other being Mary the Mute who is actually his adopted daughter). Gunter is a veteran to one of the most bloodiest battles in the kingdom's history, which explains where he learned his skills as a fighter.

That's where things get interesting, with Gunter I wanted to explore shell-shock in war. The battle may have ended a long time ago but the war for Gunter never really ended. In that sense, he's a bit of a tragic figure who's trying to go through life finding his purpose now that there are no enemies to fight. Of course, that all changes when the King ends up murdered in the first chapter, propelling him into an adventure that I think he'd really rather not have (read the first chapter in this blog if you have time: http://masqueradestory.blogspot.com/2012/09/a-small-teaser.html)

In the book, his character arc really is an exploration in letting go what was lost and overcoming the horrors of war. Gunter is strong physically, but he's aging and is deeply troubled mentally. Only his relationship with the King, an old childhood friend, has been keeping him balanced over the years.

In the card game, he's probably one of the best cards you can have at your side with 8 attack and 8 health while face up. He can utterly destroy just about any card in play and has one of the strongest defenses making him a valuable card to have, as was intended by design. Originally, I wanted to balance him out by putting him under the control of anyone who had the King card so that he could defend them but I scrapped that concept. It was too complicated to have him switching around the field like that when his sole purpose was to break things for you, not dance between players.

Players really connect with him and I think he's a damn good main character for the Masquerade book.

"I serve ONLY his majesty" - Gunter Newgate

Monday, September 3, 2012

What Is Masquerade? Part 1

If you're reading this blog, you're probably wondering by now what the heck is Masquerade and why is this nutcase making it a point to write about it?

Masquerade is actually two projects that I've created in the past year. One of the projects I'm working on now is actually a fictional novel which tells the story of a mute girl born out of an affair between her country's King and one of the servants. It follows her struggles to prove her heritage, and there's certainly a lot more to it than that but I don't dare spoil the whole plot here just yet. Rest assured, I'll go more into the juicy details as this blog goes on.

The world of Masquerade is an archetype medieval setting with a king and nobility court ruling the land. This idea is based off the second project I mentioned, a literal card game that I designed during my semester in Montreal last year.


(Examples of cards in Masquerade)

As you all may know, I'm studying to be a game designer and one of the assignments I had given myself for school was the idea of a simple game with deception and mayhem as the main mechanic. I thought of creating a game where the sole purpose of everyone playing was to assassinate a single card in the deck. Obviously, the game evolved from there, growing in complexity with each new play-through, and eventually I ended up with a card game I titled Masquerade.

The card game Masquerade is still in production as I attempt to balance some of the more glaring issues with the game. You can call it an improvement on my first card game I made for a school assignment titled Ripper (see picture below).


(The two other designers I worked with playing a game of Ripper)

Whew, I feel like that's a lot of information to give for starters. I'll go into even more detail about the card game and the story of Masquerade in future posts. If you're curious about some of my other game projects, please feel free to check out my portfolio here (http://michaelbujtas.wordpress.com/).